| Method | Times | Players | Impact |
|---|---|---|---|
| Money created from nothing A transaction that does not balance. Money arrived in a player's account without leaving anywhere else, which normally means a server event is accepting instructions from the game client without checking them. | 4 | 1 | $20,000,000 |
| Disconnect duplication A player drops cash on the ground and quits before the server writes the change to the database. When they log back in the money is restored to their pocket, while the bag is still lying where they left it. Repeat, and the amount doubles each time. | 6 | 1 | $15,750,000 |
| Invalid transaction values A shop or handler accepted a negative quantity or an impossible amount, so the transaction ran backwards and paid the player instead of charging them. | 12 | 1 | $1,440,000 |
| Automated payout farming A legitimate income source paying out far faster than a person could trigger it, which means it is being driven by a script rather than played. | 2 | 1 | $172,000 |
This chart totals money the server recorded moving, which is not the same as the $39,103,640 it believes exists. Duplicated money shows up in a player's balance without ever being recorded as a transaction, so it is invisible here and visible in the balances above. That difference is the point: where the two disagree, something arrived without moving.
| Account | Holds now | Should hold | Difference | Method used |
|---|---|---|---|---|
| license:injector_02 | $20,033,022 | $33,022 | $20,000,000 | Money created from nothing |
| license:duper_01 | $15,789,846 | $39,846 | $15,750,000 | Disconnect duplication |
| license:negshop_03 | $1,465,587 | $25,587 | $1,440,000 | Invalid transaction values |
| license:looper_04 | $287,513 | $115,513 | $172,000 | Automated payout farming |
| Player | Item | Remove | From container | Container holds |
|---|---|---|---|---|
| No items need removing. | ||||
| Item | In existence | Accounted for | Unexplained |
|---|---|---|---|
| Every item is accounted for. | |||
Every movement of money and every item movement on your server was recorded and re-added independently. In a working economy both are conserved: each credit to a player is either matched by an equal debit somewhere else or produced by a known source, and an item appearing in one container must have left another.
The figures above count only what fails that test. Each amount is traced to the specific transaction that created it, and every transaction is counted once even when several checks catch the same one. Items are reported per container, because duplicates scatter into vehicles and stashes rather than staying in a pocket.
93% of money movement and 100% of inventory movement described itself well enough to be checked, and 0% of item movements carried a unique identity — which is what allows duplication to be proven rather than inferred. The remainder is not counted as suspicious, and closing that gap is the first thing we do when a server comes on properly.
Players earning or producing unusually fast are listed as observations only and are excluded from every total and every correction on this page. No honest player is included in these figures.